The Interrogator will feature a balanced mix of multiple game play genres. This mix will include environmental distractions, tactical shooting, intense combat and interactions combined with the use of environmental objects to use creatively according to particular situations. For example, The Interrogator can break a window and use a shard of glass as a means of defending himself or turning up the sound of a stereo to avoid being heard. The blend of this unique game play will be delivered with an emphasis on presentation, story, and a massive environment to provide a fully playable cinematic experience.

The player will co-ordinate with a team of other hired mercenaries that each provide specialization to a mission. The player character will have free will to make their own decision on which mercenary to hire for the mission or perform the mission solo. The player will NOT have the ability to take control of any character other than the lead character (The Interrogator), as all team members will be controlled by an A.I. system built around the actions of The Interrogator. For example if The Interrogator calls in a request to a NPC member or displays an action it will trigger the NPC’s to react according to presets decided before the mission. Foreshadowing will also be available to allow the player to switch between camera modes built into every mercenaries head unit to help the player perform more precise actions and commands.


interrogator
Character Lineup
 

Interrogator Imagery
 
     
 
     
 
     
Tuesday 19th of August 2008 05:51:53 PM